The Making of Treang 2: A Deep Dive into a Fast-Paced FPS Game

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In this riveting episode of AI and Games, we delve into the adrenaline-fueled world of Treang 2, a first-person shooter that's as fast-paced as a Bugatti Veyron on the Autobahn. Picture this: you're cloaking, sliding, and slow-mo blasting your way through hordes of soldiers like a modern-day action hero, all while facing off against the ruthless Horizon Corporation. Developed by a team of just four individuals, this game isn't just your run-of-the-mill shooter; it's a love letter to classic titles of the early 2000s with a fresh twist that sets it apart from the rest.
Wilson Chung and Jacob Anderson, the masterminds behind Treang 2, share the game's evolution from a tech demo to a fully-fledged powerhouse of a game. From the game's quirky origin story, involving sea cucumbers and organ ejection, to its unique name, every aspect of Treang 2 screams innovation and creativity. The team's scrappy indie roots shine through in the game's design, with mechanics like sliding, cloaking, and hostage-taking adding layers of chaos and excitement to the gameplay.
But what truly sets Treang 2 apart is its AI architecture, which ditches the traditional playbook in favor of behavior trees that keep the action dynamic and reactive. NPCs dynamically seek cover and adapt to the player's unpredictable movements, creating a gaming experience that's as exhilarating as a lap around the Top Gear test track. With a focus on self-preservation and a level markup system that's generated on the fly, Treang 2 pushes the boundaries of what AI in games can achieve. So buckle up, gearheads, because Treang 2 is a wild ride you won't want to miss.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch Designing Over-the-Top Action in @TREPANG2 | AI and Games #79 on Youtube
Viewer Reactions for Designing Over-the-Top Action in @TREPANG2 | AI and Games #79
Viewers love the game Trepang2 and appreciate the development insights shared in the video.
The enemy AI in the game is praised for being challenging and pressuring the player.
There is admiration for the fact that the game was made by a small team of 4 people.
Some viewers compare the game to other favorites like FEAR and Selaco.
There is a comment about the enemies in the game having no brain and no spine.
A viewer mentions being surprised that the developers didn't use GOAP in the game.
The visuals of the game are praised as amazing.
The interview with the developers is described as magical and insightful.
One viewer expresses Trepang2 as their favorite game ever.
Appreciation is shown towards the developers for their work and for sharing insights about the AI in the game.
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