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Revolutionizing Graphics: 3DGUT Technique for Real-Time Rendering

Revolutionizing Graphics: 3DGUT Technique for Real-Time Rendering
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In this riveting episode, the team delves into the age-old debate between rasterization and ray tracing for crafting virtual worlds. While rasterization offers speed, it falls short on delivering top-notch reflections and refractions. On the other hand, ray tracing dazzles with its stunning effects but suffers from sluggish performance. Enter NVIDIA scientists with a bold proposition - why not combine the best of both worlds?

Introducing the groundbreaking 3DGUT technique, a fusion of rasterization, ray tracing, and Gaussian Splats that promises real-time, high-quality rendering. This technological marvel not only supports fisheye cameras and relighting for diverse environments but also brings forth the beauty of reflections, refractions, and translucency. It's a game-changer for computer graphics, paving the way for next-level virtual worlds and enhancing the training of self-driving cars.

But the innovation doesn't stop there. With the addition of Separable Subsurface Scattering, rendering realistic translucent objects becomes a breeze, offering super-fast human skin, marble, and milk textures. This new era of graphics technology opens up a world of possibilities, allowing users to seamlessly transition between different materials, from skin to glass to wax. The future of gaming and visual simulations has never looked more promising, thanks to the relentless pursuit of excellence in computer graphics research.

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Image copyright Youtube

revolutionizing-graphics-3dgut-technique-for-real-time-rendering

Image copyright Youtube

revolutionizing-graphics-3dgut-technique-for-real-time-rendering

Image copyright Youtube

revolutionizing-graphics-3dgut-technique-for-real-time-rendering

Image copyright Youtube

Watch NVIDIA’s New AI: Impossible Ray Tracing! on Youtube

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"3D GUT" means "3D GOOD" in German

Paper on GTA 6

Expensive technology

Gaussian Splatting and Unreal Engine 5

Lack of shadows in new objects

Potential for security camera usage

Advancements in CGI

Horror games potential with virtual worlds

Future implications for texture and modeling technology

Implementation in games and other industries

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